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Mature women door window pillow

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Mature women door window pillow

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Catherine [b] is a puzzle - platform game developed by Atlus. The story follows Vincent Brooks, a man who is beset by supernatural nightmares while torn between his feelings for longtime girlfriend Katherine and the similarly-named beauty Catherine. The gameplay is divided between the daytime, where Vincent interacts with the characters in a social simulation , and his dreams where he must navigate three-dimensional towers through combined platforming and puzzle-solving.

The game's ending is affected by choices made by Vincent over the course of the story. Catherine was developed by the same studio behind the Persona series, including producer and director Katsura Hashino , character designer Shigenori Soejima , and music composer Shoji Meguro.

The game began production near the end of Persona 4 's development in , with the aim being to create something for a more adult audience. The English localization was handled by Atlus USA , with the English-speaking actors being allowed to ad lib some lines.

Remade using Persona 5 's game engine, the team aimed to expand upon the original, bringing back the original cast while adding a new love interest named Rin, short for Qatherine. Reception was generally positive, with critics praising its mature subject matter and gameplay, despite criticism towards its high difficulty.

Several journalists also commented on its representation of gender stereotypes. Following its release, the game received and was nominated for multiple industry awards. It exceeded Atlus' sales expectations by having sold over one million copies worldwide by Catherine is a cross-genre video game in which players control Vincent Brooks, a man who is tormented by deadly nightmares after becoming involved with multiple women.

The gameplay is divided into two parts; daytime social simulation segments where Vincent interacts with various characters at the Stray Sheep bar, and nightmare segments where he navigates deadly block towers using a combination of platforming and puzzle solving.

The daytime gameplay has Vincent interacting with his girlfriends and other characters in the Stray Sheep bar. The main gameplay takes place in the Nightmare stages. Vincent must climb towers made of blocks, which Vincent must arrange into a stairway to reach the exit. As he climbs, the tower collapses beneath him, and if he fails to arrange the blocks before the collapse reaches him, Vincent will fall and the game ends; he either restarts from the last checkpoint on the tower if Vincent has a pillow item, or the player must restart the game from their last save.

There are also several items which can be found or purchased in between stages, such as spare blocks, lightning which removes enemies, and energy drinks that allow Vincent to climb more steps at a time. Completing a stage awards a score based on the time completed and items collected. These are posted on online leader boards accessed from the game's start menu.

Additional elements were added in Full Body. Set in an unnamed North American city, the plot of Catherine is presented as a story within a story on Golden Playhouse , a television program described as "like a Saturday morning theatre, with a bit of a Twilight Zone vibe".

Vincent Brooks is unwilling to commit to marrying his longtime girlfriend Katherine. One night at the Stray Sheep Bar, a drunken Vincent meets an enigmatic young woman named Catherine; they have a one-night stand which turns into an affair.

Simultaneously, Vincent begins experiencing surreal nightmares where he and other men must ascend a tower while outrunning terrifying demons; if they fail in the dream, they die in real life. The stress of his double life and the growing intensity of his nightmares eventually compel Vincent to end the affair with Catherine.

In a violent confrontation between Vincent, Catherine, and Katherine, Catherine is seemingly killed; however, the incident is revealed to have occurred in the nightmare, from which Vincent and Katherine escape. The next day, Katherine — who has retained no memory of the nightmare, but having discovered his infidelity — breaks off their relationship.

Vincent realizes he is the only person aware of Catherine's existence, and that all of her messages have vanished from his phone. Vincent confronts Mutton, the proprietor of the Stray Sheep who is the only other person he has witnessed Catherine speaking to. He learns that Mutton is Dumuzid the Shepherd , and that Catherine is a succubus who aided Mutton in his game to kill men who would not commit to marriage and family.

Vincent enters the nightmare world one last time, on the condition that he and the other men will be freed if he reaches the top of the tower. Vincent is victorious and defeats Dumuzid, who is revealed to be an associate of Astaroth.

Vincent and Rin grow close, with Rin comforting him in his nightmares by playing the piano. During one meeting, Vincent accidentally discovers that Rin is a cross-dressing man , which causes a rift between them following Vincent's shocked reaction. If Vincent chooses to reconnect with Rin, he appears in Vincent's nightmare and is captured by Mutton, with Vincent rescuing him by defeating Astaroth.

Alternate endings for Katherine and Catherine are unlocked if Vincent sends them a recording of Rin's piano music. From here, there are several possible endings, depending on the player's actions throughout the game:. In all of the game's endings, Trisha states in a closing narration that the purpose of Vincent's story, and the player's actions in directing his story, was to determine whether the player desired a life of comfort or a life of excitement.

She explains that tower was a metaphor for the journey to adulthood , and that "there is no right way to climb the tower. Tired of Dumuzid's infidelity, the events of Catherine were a test to find someone worthy of her love.

She offers to make the player into a deity so that they can become her consort. Catherine was developed by the "2nd Creative Production Department", a team within Atlus who had previously handled development for the Persona series, a subseries within the Megami Tensei franchise.

The chief designer was Kazuhisa Wada, while the chief programmer was Yujiro Kosaka. Catherine was the very first title developed by Atlus for high-definition HD video game consoles , specifically the PlayStation 3 PS3 and Xbox Despite the shift onto HD consoles making their vision easier to realize, debugging for multiple consoles caused problems that pushed back the planned development schedule.

Catherine was first announced in August , along with its prospective platforms. The patches for both the PS3 and versions released in March.

The version was not released in the region due to unspecified coding issues. Different cover artwork was created by Soejima for the and PS3 versions—the PS3 cover showed Catherine showing off her cleavage, while the cover had Katherine lying on her front showing her behind. Soejima was originally told by Hashino to create covers that would catch people's eyes in stores; the different cover arts for different versions was chosen as they felt it would be interesting.

The two characters were originally going to be in identical, near-naked poses. This was changed due to the character's different charms, which it was felt would be lost if they were posed in such a way. Soejima went through multiple cover designs, with one being the two characters holding different cutlery utensils.

Hashino had little involvement beyond his initial instruction, but did ask that more of Katherine's back be shown in the image. The covers exemplified each character's contrasting appeal: Catherine's cleavage showed off her youthful beauty, while displaying Katherine's behind was meant to evoke her more motherly charms.

The port's female protagonist runs into Vincent, who makes reference to the events of Catherine. The aim with Catherine was to create a game that was not within the role-playing genre as with the majority of Atlus' titles, in addition to making something that was aimed at adults.

The main aim was to create something new as a change prior to developing a new role-playing game. The initial story was written by Hashino, who originally worked alone on the scenario before other writers were brought on to help. The main theme is love between men and women, although in its infancy the project was themed around conflict.

In order to make the love triangle between Vincent, Catherine and Katherine sound realistic, he asked other members of Atlus staff for their experiences. One story, where a woman detailed killing people in her dreams, was almost directly referenced within the game.

As the initial premise could not be changed, the team instead added Mutton's plot and worked to make Vincent a more sympathetic character within this framework. Soejima, who had mainly worked on the Persona series up to this point, was most focused on making the characters' expressions seem realistic within the context of the story. Vincent exemplified these themes.

The younger "Catherine" was designed to be beautiful and youthful when compared to "Katherine", who had an adult charm. Catherine was initially not planned for a Western release. Their main issue was with the dialogue, which was meant to be naturalistic despite some tongue-in-cheek dialogue, alongside jokes and references that needed adjusting so they would make sense to a Western audience.

According to the localizers, the problem "[wasn't] translating the definition, it's translating the intent". A major issue the team faced was with the quotes used in loading screens. While they were apparently all famous quotes, they had been taken from a Japanese book of quotes without any authors being mentioned, in addition to their translation into Japanese sometimes being poor.

In the event, Atlus USA went with new quotes to put in their place rather than trying to identify and translate the existing quotes. According to Chan, the main advantage of Catherine compared to other projects was that the situations and characters were ones he and other team members could understand rather than typical fantasy scenarios.

Atlus USA initially had difficulty persuading mainstream stores like Target and Walmart to take Catherine due to its suggestive cover art and marketing calling it an "adult" title, which was mostly associated with erotic games not sold in such stores.

To convince them that the game was suitable for mainstream stores, Atlus USA put together a film reel of clips from unspecified triple-A games those stores did sell that featured more explicit content than Catherine. When they met the retailer representatives, they showcased the film and pointed out that Catherine had none of that content, before showing off the most explicit scenes in the game to prove their point. The retailers were convinced and allowed Catherine to be sold in mainstream stores, while also looking through their stocks after seeing the content of currently-stocked titles.

Though initial statements from Atlus said that Catherine would not be released in Europe, [60] its release in the region was leaked through a rating for the version in Germany. Deep Silver was chosen as the publisher as they shared Atlus' enthusiasm about the game.

Called the "Stray Sheep Edition" after a central location in the game, it had differing content to the North American edition. The port included expanded graphics options, controller customization, and the English and Japanese voice tracks.

Since release, Catherine has occasionally been played competitively in esport tournaments. The game's professional scene began when FGC member David "Dacidbro" Broweleit desired to learn the insides of the game's engine. The tournament would become the basis for the game's competitive scene. Baker noted that it was a relative rarity for this to be the case in general voice acting. This was done to give the acting and performances a more natural feel.

This meant that the voice actors had more freedom to adlib parts of their performance: a cited example was the fight between Katherine and Catherine, where the two actresses adlibed the majority of the characters' argument.

The aim for realism also meant that the performances were more restrained than those given for Japanese anime, which leaned towards stylized performances. He noted that the themes in Catherine were far more controversial compared to earlier titles he and Atlus had worked on, and that it was a unique voice acting opportunity.

Having already heard of the project in the press, Bailey accepted the offer; during her time recording lines, she found the experience strange as she considered Baker to be a brotherly figure, starkly contrasting the relationship between Vincent and Catherine.

Ruff was offered the role of Katherine based on her acting abilities and her previous work with Atlus. She saw some footage of Katherine to get a feeling for her relationship with Vincent, but did not try to sync her performance with the Japanese.

This was partly because of the planned English sync adjustments, and partly because she heard Japanese voice recording and cutscene finalization was still in progress. Arem described each main actor's strengths during recording: Baker had good timing when it came to delivering his lines, Bailey required few retakes, while Ruff was able to realistically convey a variety of emotions.

She also noted the work done by Fitzgerald, the voice actress for both Trisha and Erica; Fitzgerald had difficulty with the timing for Trisha's lines, but managed to "pull it off". Full Body was developed by Studio Zero, an internal team founded by Hashino after the release of Persona 5 with multiple Persona staff. Hashino envisioned the game as the definitive version of Catherine , the aim being to present the team's mission to create new and innovative gaming experiences by returning to one of their more unconventional titles.

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Mature women door window pillow

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Mature women door window pillow. Comments (15)

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In many cases voting machines are connected to the Internet [wikipedia. Once my windows 7 "expires" next year it's all linux all the way. The machines, hardwarewise, are totally fine so no need to replace much for next years. Already dual boot on all of them. No touchy touchy anything above Windows 7 for me. Even Windows 7 is locked down heavily and only security patches applied.

Even after the security patches I have to constantly go over and remove a few things that get "bundled" with n. Now, as to election machines - are they running vanilla Win7, or embedded, or a special cut-down versio. In every instance I remember, IDs were always available for free, but the arguments took the positions:. Definitely one of the lesser problems. Like Hillary Clinton won the popular vote yes? The problem though?

MSM is Jewish and they all ran around saying Russia hacked "the election". So, the Electoral College was hacked? How do you hack people? People are remarkably easy to hack, or put another way, it is not especially difficult for a nation state to manipulate a few percent of the vote, and as polarized as we are, well mission accomplished.

In case it wasn't obvious, you hack people by giving them deliberate misinformation. In short: You lie. You mislead. You make them afraid. They did all of the above. There is a reason Trump is holding the summit with the right wing wack jobs that push the conspiracy bullshit. He needs them to push mor. Going with the popular vote means only the most populated areas would have any say-so in an election.

Candidates would effectively ignore everyone living outside of the most populated cities. This is great if you live in one of the most populated cities. Oh, you sweet summer child, what a world awaits you when you wake up!

Take a look at, say, Virginia. The state is ruled by the iron fist of Northern Virginia - the DC suburbs - with a solid assist from Norfolk. All the money for roads, schools, etc, goes there. The rest of the state gets fucked. Don't you like your new road? Also, why the hell is it OK for a small group of people in Montana to dictate what I in my city do?

Why do the people of Wyoming get 46 times more voting power than people in California? Fear not, the CA government is in the process of rigging the vote via getting lots of extra seats for non-citizens.

The 10th amendment is the answer, unfortunately FDR was able to get it gutted with a threat to pack the Supreme Court. Liberals sure love to pack the courts when they don't get what they want. How about we compromise and split up the country? That way CA can grant citizenship to the world and the rest of the country and go about it's business. Not kidding - a peaceful breakup would reall.

As far as breaking up the country it doesn't work that well. The republican part that is building everything on lies lately would eventually implode, causing irreparable harm to the sane part, though I suppose there might be a real use for a wall there, it still wouldn't address the underlying problem, just as ignoring the causes of why people want to cross the border doesn't address the problem.

If it implodes it doesn't really harm you if it's separate. If you really think it will implode you should be suggesting that they split off before it hits the fan. You missed the point. There might have been more faithless electors, but Republican governors said state electors had to vote Trump or be replaced.

A few did vote Clinton. The electorates were hacked in plain view by state officials. The conversation of respecting the popular vote got stopped quickly. Sorry, Jeremy, but if that proposition were nearly that clear-cut you'd be able to present something other than an minute YT video in support and no, I'm not going to watch through it to try to guess what you think is significant about it.

It's been around two years with several reminders, so any time n. Couldn't read much in private mode, but it appears you've shifted the goalposts from "all attempts to improve voter security" to "some recent Democratic showboating to try to keep the Mueller flame alive. Also, how the hell did you get to your allotment of free NY Times articles in a month? I know folks don't like partisanship, but, well, there are just some issues that are partisan, and this here is one of 'em.

The Republicans have turned "partisanship" into this derogatory term while being the worst offenders. The Republicans have proven themselves to be corrupt, liars and traitors to this country. Mitch McConnell being on the payroll of Coal. Trump should be impeached and removed from office for the crime of Obstruction of Justice and the evidence of this crime is The Mueller Report.

Trump should be impeached and removed from office for the crime of Emoluments Clause Violations and the evidence of this crime is Absolutely everywhere, seriously he's not even trying to hide it. Several Democratic and Republican members of Congress have submitted legislation to shore up election security. Proposals from Sen. Ron Wyden D-Ore. James Lankford R-Okla. John Sarbanes D-Md. But all the bills have hit a roadblock. You can bet they are connected to the internet, because remember, this is Windows and these are Windows admins.

They're easy to create. There's little need for there to be long lines for voters waiting to use a limited number of voting machinesjust set up another table. They don't break down in the middle of an election. They don't require electricity. They don't have any backdoors to hack into. They don't cost big bucks to store and keep upgraded. Voting machines have all Ah I forgot. You understand Broward County Florida in used optical scanners to read the punched ballots, right? You have a very selective memory - we went from counting votes, to inferring intention from the ballot, to out-right making up what they vote should have been.

The New York Times performed their own recount after the election [nytimes. That's an example of a mistaken obsession with getting "perfect" voting results. You can never make anything infallible. This includes voting. Statistically, a small percentage of people will vote for the wrong candidate i. People are human and make mistakes. Even with something as simple as reading numbers from a gauge [hawaii.

Once you understand that there will always be a small percentage of voters who make mistakes, that becomes your minimum margin of error. You can never get election results which are more accurate than that no matter how perfect the rest of the voting system is. If you go with the 0. If you went back in time and held the same election multiple times and everyone thought they voted for the same candidate each time, sometimes one candidate would win, sometimes the other candidate would win.

Simply because of people misreading or mis-marking the ballots. Once you accept that this uncertainty will always be present no matter how well you design your voting system, the obsession with minor errors like hanging chads and unreadable ballots vanishes. If their incident rate is less than the human error rate which is fairly large , then those errors will not change the election results appreciably. The drive to invest hundreds of millions of dollars into "better" voting machines vanishes.

Because the human error rate while driving is so high that it kills about 30, people a year in the U. Your automated driving system doesn't need to be perfect. It just needs to be better than people a fairly low bar in order to reduce the fatality rate.

Actually, Slashdot has been fairly consistently against electronic voting this very article being a case in point. If you look, most computer nerds have been, because they're so aware of all the things that can go horribly wrong. We also only vote on one thing at a time. Americans vote for like 50 things at election time.

Sheriffs, district attorneys, county offices, state and federal offices, multiple ballot initiatives.

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